
Just don`t use the ladder on the right of 7, and 11(personal experience). You can use the ladders to run away and farm melee and unarmed xp quite easily. – Fast Track : Only at wave 1, 4, 7, 8, 11. Peak-shoot at them while minding the incoming enemies from right. – Pit Stop(Madness difficulty works if you have decent aim and lots of ammo) : Enemies get auto-stuck on the left side of map. Throw rocks at the gun-man and the giant. – Sleepwalker Training Program(Madness difficulty is also quite nice) : Wave 1~4, Just backpaddle and simply melee through the enemies. Here are some of those missions and waves you should try going tough difficulty. Some levels are not that different between normal & tough difficulty. Force yourself on tough difficulty on some levels However there are some ways to reduce your precious time through the start~middle gameplay. The easiest skill to get points.Īcrobatics – Dodge spam, or throw weapons and throwables(Rocks/axes/grenades/etc.) at enemies.Īrena mode is a long-playtime forcing game.Įven I still have to spend at least 4~5 hours to get reach the end game. Melee – Slash or smack your enemies with melee weapons. Gloves bought from quatermaster gives you additional damage to fists.
#Madness project nexus 2 steam how to#
I will simply tell you how to gain these points easier for now. Also, your tac-bar recharges much more when damaging enemies.Įach skill upgrades need ‘xp points’, and of course dealing the correct weapons will give you the right points.

Tactics – Lets you deal more tac-damage on enemies. Not with really-heavy ones.Įndurance – Lets you wear more heavier and higher-leveled armor.ĭexterity – Lets you run faster, and get bigger tac-bar. Strength – Lets you wield heavier weapons with both hands.

#Madness project nexus 2 steam upgrade#
To be simple, each stat upgrade does the following. There are four stats in the game, and each stat gives you better chance or capability on things. Once you have picked your origin and name, you can`t change it until you restart the game.(In case of the name, you cannot change at all) So, choose it wisely. But acrobatic skills are the hardest to get anyways… so its okay. (-) Acrobatic skills dont give you stat bonuses. Doesn`t effect gameplay that much(from my experience). It also performs takedowns so its really nice when you`re in a pinch and can`t reach a stunned enemy.) He(or maybe she? Idk.) teleports around the map and auto attacks enemies. (+) Special spawns a ghost friend around you randomly when you are hurt. (+) Higher unarmed skill lets you do cool stuff. But in the end-game when your level is far superior than your hirelings, it isn`t a big deal. And even crucial if you want to speed-up the game. But unarmed skills are not easy to get anyways unless you go for a unarmed (-) You cannot get stats by unlocking unarmed skills. (It`s funny if you make the half-mag become your side(lol).) The ‘bribed’ enemy will disappear after the wave. (+) Press “Shift” when you perform takedowns on enemies(costs money). (+) Higher melee skills lets you do cool stuff. Lets you buy more stuff from start from end-game. And ranged skills are by far the easiest skills to upgrade. (-) You cannot get stats by unlocking ranged skills. (-/+) There are only a few enemies with fire-sourced attacks. Its hard to have increase damage on unarmed without gloves. (- – -) Endurance max -35% is really bad. (-/+)Extra hand gun magazine is useful in early stages. However when you attack, all enemies will recognize you as normal. (+) Special lets you bypass enemy detection where ‘agent(Sun-glass sandbags)’ enemies are present.

So, some missions like ‘Slaughter Time’, and ‘Murder Room’ are the good missions to farm as high difficulties. Ĭombining the harder difficulty and higher waves gives you the most xp and cash. However after finishing a wave, you can choose to continue or safe-quit(escape) by leaving the mission. If you die or fail on a ongoing wave, you will lose all of the progress on ‘xp’ and ‘waves’. The higher the waves count, the stronger versions of enemies will appear in that round.īut instead the wave bonuses give you more cash and xp when cleared. There are episodes(missions) you can unlock for playing throughout the game, and like the main story mode you can change each difficulty.Įach missions have Waves that you have to clear to unlock other levels. Then you`d better buckle up those pants, cause it is going to be a bumpy ride.]Īrena mode, unlike the ‘first ver.’ of madness project nexus, it is more of a Second Story Mode. You want to make your own killing machine, eh? Beginner`s Arena Guide About The “Arena Mode”
